WIND
2Dragunity Couse
Archetype:
Dragunity
ATK:
1000
DEF:
200
View:
3633
Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as a Level 4 monster when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card.
Dragunity Couse — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 51 · Meta: provisional
- Primary role: Material body · Secondary: Recovery/Recursion
Why it scores here
Dragunity Couse is a Level 2 Tuner whose value is the Level 4 treatment it gives Dragunity Synchro Summons and its body as Synchro material, which is what the score rewards. It is in all 400 sampled decks, but that inclusion is archetype-bound and confirms the role is real, not that the card is strong. It has no interaction, no card advantage, and no recorded combo boards, so it does not score on its ATK, its archetype presence, or its deck count.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Present in 400/400 sampled decks at about 1.44 copies, mostly within the Dragunity shell, but no combo starter or searched data confirms how reliably it is reached (inferred). |
| Combo & Conversion | 40 | Zero recorded combo appearances; the only conversion is the Level 4 Tuner body for Dragunity Synchros, read from text (inferred). |
| Resource Economy | 25 | No draw, search, or recovery text beyond the equip-based Special Summon; no card advantage is observed (verified from text). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap text, so no opponent interaction (verified from text). |
| Material Utility | 65 | Clean Level 2 Tuner that counts as Level 4 for Synchro Summons, but it is locked to Dragunity Synchros, and that static effect is lost if negated (verified from text, observed via deck inclusion). |
| Resilience & Flexibility | 40 | A single body whose Level 4 treatment is lost to a negate; the equip-based Special Summon is a partial recovery route (inferred from text). |
| Deck-Building Efficiency | 60 | Average 1.44 copies with a maximum of 3 and no garnet, but its Synchro-only restriction narrows where it is useful (observed from decks, verified from text). |
Calculation
Weight profile: 0.7 Material body + 0.3 Recovery/Recursion. Intrinsic ≈ 50, Deck ≈ 51, Meta = provisional. Modifiers: Synchro-only restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 4 treatment for Dragunity Synchro Summons, which lets a Level 2 body fill a Level 4 Synchro slot
- Clean, low-cost body with near-free copy count and no garnet
- Present in every sampled deck, confirming the role is real and practical
Weaknesses
- Locked to Dragunity Synchros, so its value depends on the archetype shell
- Negation of the card removes its Level 4 treatment
- No recorded combo boards, so conversion is text-only inference
Counters / choke points
- Negation effects that turn off its static Level 4 treatment
- Synchro-restriction interaction that prevents the Dragunity Synchro it needs
Best use
Level 2 Tuner body enabling Level 4 Dragunity Synchro Summons. Decks: Dragunity.
Evidence & gaps
- Verified: Card text: Synchro material restriction, Level 4 treatment for Synchro, and equip-based Special Summon; Tuner type, Level 2, ATK 1000, DEF 200, WIND Dragon; Legal in TCG, OCG, MasterDuel, and DuelLinks
- Observed: In 400/400 sampled decks at 1.44 average copies, with 97% co-occurrence with Dragon Ravine; Usage statistics show 66.7% to 100% inclusion across five archetypes
- Inferred: Its Level 4 treatment is the main conversion route into Dragunity Synchros; Negation would remove the static Level 4 treatment and the material value with it
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so unlimited copies are assumed no starter count data, so DeckResilience uses archetype spread only






